Example of a fractal.
This example demonstrates how features with many vertices can be efficiently rendered.
import 'ol/ol.css';
import Feature from 'ol/Feature';
import LineString from 'ol/geom/LineString';
import Map from 'ol/Map';
import VectorLayer from 'ol/layer/Vector';
import VectorSource from 'ol/source/Vector';
import View from 'ol/View';
const radius = 10e6;
const cos30 = Math.cos(Math.PI / 6);
const sin30 = Math.sin(Math.PI / 6);
const rise = radius * sin30;
const run = radius * cos30;
const triangle = new LineString([
[0, radius],
[run, -rise],
[-run, -rise],
[0, radius],
]);
const feature = new Feature(triangle);
const layer = new VectorLayer({
source: new VectorSource({
features: [feature],
}),
});
const map = new Map({
layers: [layer],
target: 'map',
view: new View({
center: [0, 0],
zoom: 1,
}),
});
function makeFractal(depth) {
const geometry = triangle.clone();
const graph = coordsToGraph(geometry.getCoordinates());
for (let i = 0; i < depth; ++i) {
let node = graph;
while (node.next) {
const next = node.next;
injectNodes(node);
node = next;
}
}
const coordinates = graphToCoords(graph);
document.getElementById('count').innerHTML = coordinates.length;
geometry.setCoordinates(coordinates);
feature.setGeometry(geometry);
}
function injectNodes(startNode) {
const endNode = startNode.next;
const start = startNode.point;
const end = startNode.next.point;
const dx = end[0] - start[0];
const dy = end[1] - start[1];
// first point at 1/3 along the segment
const firstNode = {
point: [start[0] + dx / 3, start[1] + dy / 3],
};
// second point at peak of _/\_
const r = Math.sqrt(dx * dx + dy * dy) / (2 * cos30);
const a = Math.atan2(dy, dx) + Math.PI / 6;
const secondNode = {
point: [start[0] + r * Math.cos(a), start[1] + r * Math.sin(a)],
};
// third point at 2/3 along the segment
const thirdNode = {
point: [end[0] - dx / 3, end[1] - dy / 3],
};
startNode.next = firstNode;
firstNode.next = secondNode;
secondNode.next = thirdNode;
thirdNode.next = endNode;
}
function coordsToGraph(coordinates) {
const graph = {
point: coordinates[0],
};
const length = coordinates.length;
for (let level = 0, node = graph; level < length - 1; ++level) {
node.next = {
point: coordinates[level + 1],
};
node = node.next;
}
return graph;
}
function graphToCoords(graph) {
const coordinates = [graph.point];
for (let node = graph, i = 1; node.next; node = node.next, ++i) {
coordinates[i] = node.next.point;
}
return coordinates;
}
const depthInput = document.getElementById('depth');
function update() {
makeFractal(Number(depthInput.value));
}
let updateTimer;
/**
* Regenerate fractal on depth change. Change events are debounced so updates
* only occur every 200ms.
*/
depthInput.onchange = function () {
window.clearTimeout(updateTimer);
updateTimer = window.setTimeout(update, 200);
};
update();
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<title>Fractal Rendering</title>
<!-- Pointer events polyfill for old browsers, see https://caniuse.com/#feat=pointer -->
<script src="https://unpkg.com/elm-pep@1.0.6/dist/elm-pep.js"></script>
<!-- The lines below are only needed for old environments like Internet Explorer and Android 4.x -->
<script src="https://cdn.polyfill.io/v3/polyfill.min.js?features=fetch,requestAnimationFrame,Element.prototype.classList,TextDecoder"></script>
<script src="https://cdnjs.cloudflare.com/ajax/libs/core-js/3.18.3/minified.js"></script>
<style>
.map {
width: 100%;
height:400px;
}
.map {
background: whitesmoke;
}
#depth {
width: 100px;
}
</style>
</head>
<body>
<div id="map" class="map"></div>
<label for="depth">
depth:
<input id="depth" type="range" min="0" max="9" step="1" value="5">
(<span id="count">#</span> points)
</label>
<script src="main.js"></script>
</body>
</html>
{
"name": "fractal",
"dependencies": {
"ol": "6.13.1-dev"
},
"devDependencies": {
"parcel": "^2.0.0"
},
"scripts": {
"start": "parcel index.html",
"build": "parcel build --public-url . index.html"
}
}